The Room
Built for the recording, not the tour.
A treated live room with a table that seats four, three fixed camera positions, and a separate control position so the person running it is not sitting in your shot.
Reading the plan
Why it is laid out this way.
The live room is the largest space, on purpose. Most small studios spend the floor on equipment and leave people sitting shoulder to shoulder. Four around a table, with enough room behind them for a camera to sit back far enough to flatter anyone, is a harder constraint than any piece of gear.
Treatment is on the walls, not on an add-on list. The hatching on three surfaces of the live room is the part nobody sees and the part you cannot retrofit without pulling the room apart.
Control is separate, with a door. Not a desk in the corner. Levels get watched and problems get fixed while you are recording, without any of it reaching the microphones.
Three camera positions, marked on the floor. C1 across the table, C2 and C3 on the cross axis. Fixed positions are what make episode ninety look like episode one.
What you leave with
The files are yours at the end of the day.
Every camera angle and every audio track, handed over as raw material you own outright. What you do with them next is your business — and if that is handing them straight back for an edit, the schedule for that is agreed when you book, not guessed at afterwards.
Request a session
Come and see it.
A tour takes about half an hour, costs nothing, and is the fastest way to work out whether this is the right room for what you are making.